S3 Texture Compression — (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] for use in their Savage 3D computer graphics accelerator. The method of… … Wikipedia
S3 Texture Compression — (S3TC) (manchmal auch DXTn oder DXTC) ist ein ursprünglich für die Savage 3D entwickeltes Texturkomprimierungssystem von S3 Graphics[1]. Es eignet sich im Gegensatz zu Bildkompressionsalgorithmen wie JPEG für hardware beschleunigte Computergrafik … Deutsch Wikipedia
Texture synthesis — is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is object of research to computer graphics and is used in many fields, amongst others digital … Wikipedia
Texture gradient — is the size distortion closer objects have compared to objects further away. It also involves objects appearing denser together as they go further away.There are three main forms of texture gradient: density, perspective and compression of… … Wikipedia
Texture (crystalline) — In materials science, texture is the distribution of crystallographic orientations of a polycrystalline sample. A sample in which these orientations are fully random is said to have no texture. If the crystallographic orientations are not random … Wikipedia
Lossy compression — A lossy compression method is one where compressing data and then decompressing it retrieves data that may well be different from the original, but is close enough to be useful in some way. Lossy compression is most commonly used to compress… … Wikipedia
Color Cell Compression — is an early lossy image compression algorithm first described by Campbell et. al. in 1986.[1] It is a variant of Block Truncation Coding.[2] The encoding process works on small blocks of pixels. For each block, it first partitions the pixels in… … Wikipedia
Image compression — is the application of Data compression on digital images. In effect, the objective is to reduce redundancy of the image data in order to be able to store or transmit data in an efficient form.Image compression can be lossy or lossless. Lossless… … Wikipedia
S3 Savage — Savage was a product line of PC graphics chipsets designed by S3. Graphics Processors avage 3DAt the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE derived predecessor (Trio3D), Savage3D was a technological… … Wikipedia
FXT1 — was offered by 3DFX as an open source rival standard to S3TC in September 1999. This was a whole year after S3TC had been adopted by Microsoft as part of the DirectX standard. Limited vendor hardware support has always been a barrier to… … Wikipedia
DirectDraw Surface — The DirectDraw Surface file format (uses the filename extension DDS), from Microsoft, is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm,[1] which can be decompressed in hardware by GPUs and consoles… … Wikipedia